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Puzzle Platformer Spirits On Sale – Grab It Today Or Tomorrow

spirits Puzzle Platformer Spirits On Sale   Grab It Today Or Tomorrow

Indie developer Spaces of Play has just announced to run a sale on their puzzle platformer Spirits. Both the iPad version (regular $4.99) and the iPhone version ($2.99) are on sale for $0.99.

If you already own the game, you will also have something to look forward to: Spaces of Play also announced they are working on a future update that will bring Game Center support and includes achievements for all the achievement hunters out there.

Spirits features a Lemmings-like gameplay. You are asked to guide spirits (hence the title) through levels that are filled with obstacles. The game gives you several tools to achieve this goal, like the ability to dig through walls or to utilize the wind to blow the spirits over deathly gaps. What helps the game stand out is it’s clever level design, beautiful art and mesmerizing music. But what am I talking, take a look yourself:

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Tilt to Live Developer Announced New Game – Turn Based Strategy For Everyone

game ii Tilt to Live Developer Announced New Game   Turn Based Strategy For Everyone

That’s what I call colorful! One Man Left Studios has announced they are working on their next title, so far called ‘Game II’. After the release of the great and successful arcade game Tilt to Live and many updates later, the Studio felt it’s time to move on and to prove themselves and the world they are more than just a “one-trick pony”. Information on the new game are pretty vague at the moment, but they have announced it to be a “turn-based strategy game for everyone”. The goal is to make it immediately accesible to anyone without having to go through a 20 minute tutorial or to cope with 30 on-screen buttons. Right now, One Man Left Studios has just finished the prototype and the production is said to be in full swing. There is no word on the release date yet, but the info that it will be developed for iPhone and iPad (whether or not it will be universal is not determined yet).

We had a blast with Tilt to Live so we are following the development of this new title closely and will keep you posted on it.

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Final Fantasy III iPhone Review – Old School RPG Grindfest

final fantasy iii logo Final Fantasy III iPhone Review   Old School RPG Grindfest
Final Fantasy III for iPhone is an enhanced port of the 2006 released version for Nintendo DS. It’s a turn based RPG with very old school gameplay mechanics. So have in mind that it doesn’t have a lot in common with Square Enix’ modern, heavily story focused Final Fantasy games – but for me, that’s actually good news. What you should expect from Final Fantasy III is 40+ hours of fun, grinding focused gameplay tied together by a rather generic ‘Underdogs were chosen to save the world’ sort of story.

To give you a bit more insights into the franchise, be aware that Final Fantasy III has actually never been released in the US before the Nintendo DS version showed up. The Final Fantasy III you might have played before was actually Final Fantasy VI, since FFIII was only sold in Japan. Later on, the game was labeled with the correct title FFVI. The 2006 DS version was well received by the critics and sold over one million copies in Japan.

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Like I already mentioned, the gameplay is pretty much focusing on combat and character development. You will spend most of the time grinding in specific areas to level up your characters and their jobs. Jobs were introduced by FFIII and act basically as interchangeable classes to add some depth and variety to the gameplay. You can change the job of your characters at any given time, however, you will have to start leveling that job up again. So for defeating enemies your characters not only gain levels themselves, but also their current job is leveling up. Each job allows your characters to only equip certain types of weapons, armor and other items that are found and bought throughout the game. And be prepared for a rather unforgiving game with a high difficulty. FFIII can become pretty frustrating if you are not familiar with the genre – one step into the wrong area and you will face enemies that will instantly crush your party.
For that matter it is important to regularly save your progress. While ‘real’ saving is only allowed on the world map, you can always quick save to get out of the current session if you have to pick up a phone call for example. But be aware that there is no auto-save function – I had to learn that the hard way and had to replay the first hour of the game.

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One thing that I don’t like, as nostalgic as it may be, is the fact that you will have to watch the same cutscenes and battle animations over and over again which can become quite annoying after a few hours into the game. Why am I forced to watch the same scene after a fight or while taking a rest over and over again if they don’t add anything relevant to the gameplay? Probably only Square Enix knows.

The presentation of the game is great. The graphics are sharp and you can really see the improvements over the DS version. FF III for iPhone comes with a higher resolution and improved textures. You control the game with a virtual analog stick that comes up wherever you touch the screen – it’s basically the same as in Chaos Rings. The menus are well optimized for the touch interface and very intuitive. Controlling FFIII on iPhone feels actually more natural and fluid than on Nintendo’s DS – and that’s definitely an achievement worth mentioning.

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If you like the somewhat nostalgic aspects mentioned in this article and you don’t mind a bit of a challenge then FFIII will bring you lots of fun hours. I was actually surprised how much fun it was to see all the time spent grinding paying off once my characters started to nail those crazy combos.

However, there is one thing that might hold you back: A hefty $15,99 price tag. While the DS version of the game is more expensive and the game features a very lengthy campaign, it is still somewhat hard to swallow that price tag on a platform where $0.99 games dominate the charts. Rockstar showed with GTA: CTW that premium prices of console games don’t need to be applied to the App Store version. It feels as if Square Enix is holding on to an old concept of publishing games that becomes more and more redundant in the time of digital distribution. But if you do jump the gun you can expect to spend a long time with that investment.

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Fast Five The Movie: Official Game From Gameloft Coming April 28

It seems the folks at Gameloft enjoyed Split/Second quite a bit. The official announcement trailer for their upcoming game that accompanies the movie ‘Fast Five’ features some gameplay that made me immediately think about Disney’s action racer. The innovative concept in Split/Second was to turn the environment into a weapon that knocks out your opponents or creates new routes on a track. Fast Five The Movie: Official Game will be released on April 28th, so we will find out pretty soon if Gameloft was able to succesfully translate the intense action from Split/Second to iPhone and iPad.

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Superbrothers: Sword & Sworcery EP Review For iPad – An Audio Visual Experience Unlike Anything Before

sword sworcery 52 Superbrothers: Sword & Sworcery EP Review For iPad   An Audio Visual Experience Unlike Anything Before

S:S&S EP must have been the most anticipated iPad game to date. Now that I have finished it, I have to say it truly deserved every bit of attention that it got. It’s a highly polished and stunning audio visual experience unlike anything else that has been released on the iPad so far – or any other console.

The special thing about it is the way it was developed. S:S&S EP is the result of a collaboration between Jim Guthrie (music), Craig Adams (pixel art) and Capy (development). You can think of it as a progress where art and music were created together to enrich each other and then get implemented in a way it makes fun to play with it. This creates a synergy effect between the single elements of the game that makes the experience much richer than the sum of its parts. It is a very time consuming progress and that’s why it differs quite a bit from the usual approach of game development. The fact that the game was built with and around the music is also the reason for the “EP” suffix.

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In its core, S:S&S EP is a point and click adventure with two distinct modes, depending on how you hold your iPad. Most of the time you will play in the horizontal “Sworcery” mode in which you explore the world around you, solve puzzles and interact with other characters. Talking to the characters will give you helpful hints on how to solve the next puzzle and will also shed more and more light on the story. Dialogues are no longer than 140 characters which makes all of them tweetable – and the game let’s you do so with the tap of a button. The puzzles are usually solved by interacting with the environment in certain patterns and were always fun to figure out. Unlike traditional point and click adventures, you won’t have to collect, combine and use items which makes S:S&S EP much more straightforward.

Occasionally, you will encounter a fight that makes it necessary to switch to the vertical “Sword” mode that will bring up a block and attack button. To master the fights you will have to analyze your opponents attack patterns and then react to them with blocking or attacking at the right time. It plays much like the classic “Punch Out!!”. While combat is infrequent, it definitely spices the gameplay up and it will become pretty challenging later on in the game.

But when I think of S:S&S EP I like to think of the gameplay mechanics as just being there to tie everything together. What makes this game so outstanding is the audio visual trip that lies ahead of you. And what a trip it is. When you wander around the world and suddenly Jim Guthrie’s music sets in to accompany Craig Adams’ pixel art it creates a fantastic atmosphere. If you like this kind of immersion into another world, don’t hesitate and get this game. It’s currently available for iPad only with a fair $4.99 price tag. An iPhone version is planned to hit the App Store later this month. And if you can’t get enough of the music, you can grab Jim Guthrie’s new album “Sword & Sworcery LP: The Ballad of the Space Babies” which will be out on April 5th.

sword sworcery 42 Superbrothers: Sword & Sworcery EP Review For iPad   An Audio Visual Experience Unlike Anything Before

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