Have you ever played a game and wondered what it actually takes to develop something like it? I know I did! So good news that there are developers like Supermono that are not only busy creating great games, but also take the time to write about the process of putting it together. So far it’s a 2 part series, but I’m sure there’s more to come.
Part 1 is focused on the birth of the game. First there’s the idea, then a hand-drawn mock-up. And bit by bit you come closer to what you want the game to look like.
Part 2 is more technical and describes how the team creates the game’s assets. Pretty shaders don’t fall from the sky after all.
It’s a nice read and sheds some light on how an iOS game can be put together, without being too technical.