Supergiant Games' follow up title to Bastion takes you on a journey through Cloudbank, a fictional city that looks incredibly beautiful. The turn based combat and exceptional soundtrack will make you fall in love with this game...read more
Fallout, one of the most beloved franchises in the video game world, has made its debut on iOS - and what a debut it is! If you've always fantasized about how to build the perfect vault to defy even the worst catastrophes, this is the right game for you...read more
What. The. Fuck. Seriously. What the fuck. Tim Sweeney, founder of Epic Games, just casually announced that they’ve closed Impossible Studios. This is the team responsible for Infinity Blade Dungeons, and therefore the development of the game is now on hold. Again: What the fuck. It’s not like Infinity Blade Dungeons is one of the most anticipated mobile titles and that it was expected to be available already a long time ago.
So, to me there are several things happening here that are “interesting”. First of all, let’s look at Infinity Blade Dungeons. This game was presented on-stage by Apple, undoubtedly to appeal to the hardcore gaming crowd to get them pumped for the new Apple devices. It was a product demo, promising to show us what we would get if we buy that powerful new device. In the past, this would mean that either the game was already out, or that its release was imminent. So that’s why everyone got all excited to get their hands on Infinity Blade Dungeons. Because, well, that’s just how it works when something is teased at an Apple keynote. That’s almost a year ago now. By the end of 2012, Epic said the game would be released sometime “in 2013″. And, as was established at the beginning of this article, it’s now on indefinite hold.
So that was just stating the facts. Now let’s talk about Epic Games themselves. This is where I want to state very clearly upfront that this is pure speculation on my part and that I do not have any information backing up these thoughts I’m having of the “state of Epic Games”. Alright, now that hopefully no one is going to sue me let’s talk about said state of Epic. Currently, something seems to be going wrong at that company. Senior staff who have been working at Epic for ages were leaving (Cliff Bleszinski being arguably the most prominent one). Highly anticipated (and therefore most likely very profitable) games not being released. The rumors about the now infamous Samaritan tech demo actually having been developed as a game, which then faced major problems during development and, because of it, never turned into a real game. The closing of development studios.
Is it just me, or does that sound like things are not so great at Epic Games right now? Of course, there’s still the very strong licensing arm that Epic has. However, with the next console generation around the corner, it’s not clear whether or not the Unreal Engine will also be the major player in a world of Playstation 4s and Xbox720s like it was this generation.
So what do I want to say with this? Not much, really. Just that Epic Games seems to be in a bit of a struggle at the moment. By no means must this mean it’s a struggle for survival. But it’s most definitely a struggle of some sort. Let’s hope they sort it out. I do want me some Infinity Blade Dungeons, after all.
Wooop! Real Racing 3, the successor to one of the greatest, if not the greatest racing game on the App Store is coming to your iPhone and iPad on February 28th. If the trailers are any indication how good this game is going to be, then racing fans are in for a treat. The graphics? Gorgeous. Cars? The real deal. Also, check out the official Real Racing 3 Facebook page. You’ll notice that Turk Turklerrrr.. Donald Faison seems to be digging the game. And if a game is good enough for Turk, it sure as hell is good enough for me!
I have played the brand new Heroes of Order & Chaos only a little bit so far, so take my first impressions with a grain of salt. However, let me get to the point right away: It’s friggin’ awesome. Heroes of Order & Chaos is Gameloft’s attempt to bring the hugely popular MOBA (multiplayer online battle arena) style of games to your iPhone and iPad. And this is not a simple task, since the genre is everything but casual. So when I first found out that Gameloft is trying to port it to mobile devices, I was pretty skeptical at first. But before I talk more about Heroes of Order & Chaos, let me backtrack a little bit to give our readers who are not familiar with the MOBA games somewhat of a background.
There was one game that started the genre: DotA (Defence of the Ancients). It was a mod for Warcraft 3, Blizzard’s very successful RTS that was released ten years ago, in 2002. And this game jump started the whole genre. Basically, the mod took a real time strategy game, removed all the base building, added elements from tower defence games, added plenty of role playing elements and limited your control to just one unit, your hero. And BAM – one of the most awesome 5vs5 multiplayer games that ever existed was created (in my own, biased opinion). There are 2 sides, each one with a pre-existing base at the corner of the map. The bases are connected by 3 lanes, protected by towers that shoot the heroes if they cross the border to enemy territory. In regular intervals each base will send out computer controlled creeps, that move along the lanes, trying to get into the enemy’s base and attacking everything that’s in their way (enemy creeps, enemy towers and enemy heroes). To tip the scales of the battle, the five heroes try to support their creeps as good as possible, earning money and experience along the way that has to be invested in new gear and skills so you can ultimately destroy the enemy’s base.
I guess now you’ll understand what I meant by saying this genre is everything but casual. And that’s just the bare bones explanation to give you an idea what MOBA games are about – there’s plenty more to it, like different hero types, upgradable and combinable items, last hitting – I could go on and on. Now, I’d usually point you to some of the genre’s biggest games if you’re interested in learning more about them. But in this case, I’m pointing you towards Heroes of Order & Chaos on your favourite iOS device! Why? Because Gameloft, and I can’t believe I’m saying this, did an outstanding job with their tutorial! In fact, that’s the kind of tutorial I wish DotA 2 would offer (I can’t speak for League of Legends as I’ve never tried it).
So by now we’ve established what a MOBA game is, and that Heroes of Order & Chaos is very competent at making you at home in this genre with its tutorial. So far, so good! The next thing I’d like to talk about is the business model. Heroes of Order & Chaos is a freemium game – and freemium oftentimes is either very good, or very bad news. In this case however, I’d say it’s good news with a bitter taste. First of all, the good news: MOBA games are very dependant on an active online community. These games are really meant to be played against human opponents, so with it being freely available on the App Store, this very much raises the chances for it to get a healthy and active community. On top of it, the way Gameloft handles access to the content necessary to play and enjoy playing the game, it is not necessary to invest money in order to have fun for a substantial amount of time. Heroes of Order & Chaos currently features 30 unique heroes that all need to be purchased to be permanently available for you to chose from. However, at any give time, six of those heroes will be available for you to play with for free. The line-up will change weekly.
So here’s the bad news: If you don’t want to pay any money, you wont always be able to play with your favourite hero. Which means you’ll also have to learn how to play the other heroes – be it what items work well with them or what skills you need to level. Also, buying a hero can be pretty expensive: From what I saw, the most expensive heroes will set you back almost 17$. That’s actually very expensive if you ask me. Now, if some of the most expensive heroes turn out to also be the strongest, this could result in some real balancing issues. Or if you can buy overpowered items with real money that give you a huge advantage in-game.
But like I said, I have only played a little of it so far, so I can’t really comment on the balancing. This is of course of major interest for anyone who plans on playing this game for a long time, but since everyone can check it out for free, I’d say just give it a shot and see for yourself how things turn out. You also have to keep in mind that Gameloft can adjust the freemium system anytime to resolve balancing issues (if it’s in their interest) – or to introduce balancing issues (if it’s in the interest of making more money with the game).
The final thing I’d like to say about Heroes of Order & Chaos is about the presentation. I would have never guessed I’d see the day where I say this, but here it goes: I love the voice-overs! In general, from the tutorial, to the menus and the in-game graphics, Heroes of Order & Chaos looks and sounds great! But what really took me by surprise was that so much of the tutorial, the menu information and the characters was voiced-over. And what was even more surprising: It doesn’t suck! In fact, I found it to be very atmospheric!
So that’s it, these are my first impressions of Gameloft’s brand new MOBA Heroes of Order & Chaos. There’s still many unanswered questions since I haven’t played that much yet – I just wanted to give you a basic idea of what to expect. If this intrigued you, I wholeheartedly recommend that you go ahead and give it a shot, especially since it’s free!
Do you enjoy high score chasing games? Do you like hot dogs? Do you like weird stuff? Yes? Then Heads Up! Hot Dogs sounds like just the right game for you! All you need to do is put hot dogs that fall from the sky on people’s heads. Wait, what?! Yeah, placing hot dogs on people’s heads, you read that right. Sometimes you really have to wonder what magical chemicals the developers of games such as Heads Up! Hot Dogs accidentally stumbled upon before they came up with the gameplay idea. Maybe they played too many Mario games and took the idea of magic mushrooms too literal?
Anywho, as long as it means we can get our hands on games that are as weirdly awesome as Heads Up! Hot Dogs, I’m totally fine with whatever dietary supplements the devs spice up their lives with! In case you’re still not sure what the heck I’m talking about, just go ahead and watch the trailer and I’m sure you’ll instantly understand. Heads Up! Hot Dogs is a universal app that will set you back $0.99 and like I said, if you dig the idea of placing hot dogs on peoples heads while chasing the high score, this game is totally worth it! It’s “the most realistic hot-dog-head-balancing game EVER” after all.
If you’re into iPhone games, it’s reasonable to assume that you’re familiar with the name Simogo by now. But in case you’re not: Simogo is the swedish development team who released some of the most touchscreen-optimized and creative games on the App Store. To be more precise, those guys brought us Bumpy Road, Kosmo Spin and Beat Sneak Bandit. Despite its obvious qualities, Beat Sneak Bandit, they’re latest release, wasn’t really my cup of tea – which doesn’t mean that it isn’t a great game with the usual, incredible amount of Simogo-polish. It just didn’t appeal to me the way the previous games did.
So let’s come back to the present: Simogo is now working on their 4th game called Year Walk. And I was really glad to see they are heading into a new direction with it! It’s darker and seems to be a title that is very story-driven. Which I find to be a fantastic idea, because I always thought Simogo’s games were very atmospheric and confident in their art direction.
Year Walk is going to be a first person adventure in which you’ll spend you’re time unraveling a mystery in 19th century Sweden. To understand what’s going on, you’ll have “to bend the rules of the universe and open the rift that separates our world and what lies beyond it” according to Simogo. Sounds intriguing, right?! For me, Year Walk is one of the games I’m really looking forward to. Unfortunately, it’s not quite clear when Year Walk will be released. The trailer says 2013 whereas the website still says it’ll hit the App Store this winter. But enough talk for now, time to soak in the atmosphere that this trailer oozes of: