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Dream:scape Review: A Memorable Adventure With Shortcomings

dreamscape header Dream:scape Review: A Memorable Adventure With Shortcomings

When I saw the first trailer for Dream:scape about two months ago, I got very excited about it. It looked like Dream:scape was shaping up nicely to become an incredibly atmospheric adventure with great visuals, that are backed up by the Unreal Engine. Now that the game was released today and I have finished the story, I’m happy to say that Dream:scape delivered on these expectations. But unfortunately, a lack of polish and some frustrating moments are holding it back from living up to its full potential.

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To begin with, Dream:scape is not so much of a game as it is an interactive story in which you rarely ever need to do something other than walk to the right places. The character you are guiding through the game is lying in some sort of coma and the doctors explain that he has zero brain activity. However, you find yourself waking up in a cornfield where a scarecrow tells you that this is your Dream:scape where you are about to unlock memories of your past. You are given a diary that functions as both a map and an aggregator of information to document the story for you. From then on you will spend your time unlocking the secrets of this man’s past. To do so, you need to find items that will unlock new places and new pieces of the story as you progress. The game lasts for about two or three hours and the excellent storytelling will keep you hooked until you finally know all the secrets.

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But like I already mentioned, there are a few things that might frustrate you along the way. To begin with, there’s the map that’s pretty inaccurate. At the beginning of the game I was more concerned with where I was and where all the places are that I need to go than with anything else because I couldn’t make sense out of it. Then there’s an unnecessary amount of backtracking. Sometimes you can only pick up items if you are at the right point in the story – so although you know you will need this item later on, you’ll first have to walk across the whole map, trigger the next part of the story, backtrack across the whole map to get the item and then backtrack again to use it. That’s already frustrating, but the fact that the character walks faster diagonally than forward, which made me spend most of my time running sideways through the game, makes things even worse. The third point that I have to criticize are the controls. While the dual analog stick layout is proven to get the job done pretty well in free roaming 3D games, they sometimes just refused to work for a moment. And the few gesture based action sequences seem to have a problem with gesture recognition: I was only able to solve the last sequence when I tried it with a capacitive pen after I failed 15 times with my finger.

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Luckily, Dream:scape shines bright, very bright in one area and that’s its story. The atmosphere is great, the voice-overs are excellent and the storytelling always makes you want to find out what happened next. It really keeps the whole thing going and makes up for a lot of the criticism. Like I said, the game is roughly two, maybe three hours long and you’ll spend quite some time of it wandering around. So I wont go any deeper into the story here as it would pretty much spoil the whole experience.

There’s a lot of criticism in this review, but I felt like I needed to address the game’s shortcomings. However, Dream:scape really delivers big time with its story and atmosphere, and creates an experience that is very outstanding on the App Store. Most of the shortcomings could also be addressed in future updates, which I really hope for. Dream:scape is also Speedbump Studios’ first game, which might explain and excuse some of the quirks it has. Overall, I really enjoyed the experience that Dream:scape has to offer and if you appreciate a good story, you should definitely give it shot. It comes as universal app for $1.99.

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OnLive Is Revolutionizing iPad Gaming: Play Console-Quality Games With A Bluetooth Controller

The last few days have been amazing for iPhone and iPad gamers: iCloud savegame syncing and AirPlay streaming introduced great new features to the iOS ecosystem. Now OnLive has made an announcement that’s going to significantly change gaming on your iPad. The service is going to fully support the iPad to play games offered on OnLive. But not only that, OnLive will also offer a physical controller that will connect to your iPad over Bluetooth.

In case you are unfamiliar with OnLive: It’s a service that streams games to your device. Think of it as playing online, just that OnLive takes it one step further and the game itself is running on the server. That step eliminates any hardware requirements – you only need to have a fast and reliable internet connection to play all the latest high quality games. You can rent the games for a few bucks or buy unlimited access to your favorite titles.

Now, what does this mean? Basically, the iPad just became a very capable gaming device. Think about what an incredible match OnLive’s gaming service is going to be with the recently announced wireless AirPlay streaming feature: If you own an iPad and Apple TV, you can fire up the OnLive player, stream the gameplay to your HDTV and play some Duke Nukem Forever with the Bluetooth controller. Sure, this is a pretty expensive setup and you’ll need to own all three devices. But if you already own an iPad, an additional Apple TV and the OnLive controller will be cheaper than getting a PS3 or Xbox 360. Have in mind though that OnLive’s games catalog is limited and might not always offer the newest game you are interested in.

OnLive is also offering on-screen touch controls that can be optimized by the developers of each game, in case you don’t want to get the Bluetooth controller. The service will launch “a little bit later this year”. There’s no word yet on how much the controller will cost you, and no info if this service will ever be available for iPhone. One thing is sure though: I’m psyched.

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Real Racing 2 HD: First Game To Support Wireless Full Screen Gameplay Over AirPlay

real racing 2 airplay header Real Racing 2 HD: First Game To Support Wireless Full Screen Gameplay Over AirPlay

Firement has always been very fast when it came to implementing new iOS features into their games. So it’s not a big surprise that the studio just announced that Real Racing 2 HD will be the first game to support wireless full screen gaming over AirPlay. Before you celebrate the new feature, be aware that you will have to wait for iOS 5 to arrive this fall and you’ll also need to have an Apple TV for it to work. However, if you don’t mind having an HDMI cable connected to your iPad, you can already take advantage of 1080p output with Real Racing 2 HD.

If you look a bit closer at this announcement, you’ll realize that this new feature is huge! The special thing about it is that Firemint is not just mirroring the iPad’s display on your TV – they are adapting the games resolution to fit your big screen and are using the display on your iPad to show additional telemetry data in real time. If you have a feeling that this sounds somehow very familiar, then you’ve probably watched Nintendo announce their new gaming system, the Wii U. What Nintendo just introduced as a revolutionary new way of console gaming, is almost exactly what you get here from Apple. According to a rumor some time ago, Nintendo’s CEO Satoru Iwata surprisingly declared Apple as “the enemy of the future,” not Sony. Well, now it’s pretty clear what he was talking about.

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Shadowgun: E3 2011 Gameplay Trailer Looks Sharp!

Madfinger Games had something up their sleeves for this year’s E3: A gameplay trailer for their upcoming third person shooter Shadowgun. Now we know that Shadowgun not only shares some of its visual style with Gears of War, it also features some of the gameplay elements that we are oh so familiar with. But not only that, Shadowgun also gets a proper release window: Madfinger is aiming for a release in September this year. Needless to say that, with this knowledge, September can’t come soon enough.

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Silent Ops: Gameloft Introduces New Franchise, Uploads Trailer

I was just reminded of how frequently Gameloft is releasing new games – and that they’re really into uploading trailers on YouTube. Check out this new trailer for their upcoming iPhone and iPad game Silent Ops. It appears to be a James Bond meets Splinter Cell setting which actually looks pretty interesting – I’d go so far as to say this is the most atmospheric trailer Gameloft has released to date.

There’s no info on what Silent Ops is going to offer in the gameplay department. Personally, I would really like to see a compelling single player campaign, so if that’s where all of Gameloft’s manpower is focused on, I’m more than fine with it not offering any multiplayer options. Besides, with the N.O.V.A. and Modern Combat games, Gameloft already has 2 franchises with compelling online modes. Silent Ops will be “available soon” and we’ll keep you posted on any new info we get.

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