Supergiant Games' follow up title to Bastion takes you on a journey through Cloudbank, a fictional city that looks incredibly beautiful. The turn based combat and exceptional soundtrack will make you fall in love with this game...read more
Fallout, one of the most beloved franchises in the video game world, has made its debut on iOS - and what a debut it is! If you've always fantasized about how to build the perfect vault to defy even the worst catastrophes, this is the right game for you...read more
Firemint has just released an update for Real Racing 2 HD that, if you run it on iPad 2, enables full 1080p output through Apple’s digital AV adapter. Once you hook your iPad 2 up to your HDTV, it will function as secondary display and steering wheel. You can can connect and disconnect your iPad 2 from the TV at any time, even mid-race, without trouble. Firemint has also put up a FAQ, in case something is not clear.
It’s great to see developers are taking advantage of the new hardware – especially if the result is as beautiful and impressive as with Real Racing 2 HD.
The developers behind S:S&S EP have just announced that the highly anticipated iPhone version will be available “shortly before Thursday, April 21st”. The great news for all owners of the iPad version is that we will see an update shortly that will turn it into a universal app.
For people who don’t have an iPad and only plan to play S:S&S EP on their iPhone or iPod Touch, there will be an iPhone and iPod Touch only version called “Superbrothers: Sword & Sworcery EP Micro” available for “super cheap”, as the devs put it. And it will even run on an iPhone 3G and 2nd Gen iPod Touch, although with increased loading times. But that’s a small price to pay to get a chance to experience S:S&S EP.
Playing S:S&S EP was a blast and you won’t find anything like it on the App Store. Head over to our review to see what the buzz is all about.
When World of Goo was initially released back in 2008 it was received incredibly well by critics and players all over the world. Back then, quality indie games were not as common as they are nowadays, so you could also say World of Goo was one of these titles that contributed to this positive trend. Because of its success it has been ported to all sorts of platforms, including a version for iPad in December 2010 and it was released just recently for iPhone.
World of Goo is a physics based puzzle game. The goal is to rescue as many goo balls as possible buy utilizing their stickiness to build structures towards a pipe that sucks the unused goo balls out of the level. So your success depends on how effective you place the limited amount of goo balls available in each level to maximize the number you can rescue. There are different types of goo balls with different attributes such as stickiness so that each level will always require a specific type or mix of these goo balls. This results in a great deal of variety that’s put into the level design – you will have to construct floating bridges with the help of helium balloons and build towers and other crazy structures to navigate the goo balls around various difficulties that, if the goo balls touch them, will most likely destroy your structure. If you recover more goo balls than actually needed to complete the level, those will be available for you in a sandbox like game mode where you compete with players from all over the world to build the tallest tower.
World of Goo is an incredibly polished experienced from start to finish. The art design is very unique and nice to look at with some great animations. From the way your structure moves you always get the idea where you will face a structural weakness if you misplace the next few goo balls. It’s impressive that even if you fail quite a few times in a certain level, you will still be motivated to keep on trying yet another time. World of Goo always gives you the feeling that the outcome is 100% up to your actions – and if something goes wrong, you can almost always tell where the problem was and how to make it better next time.
World of Goo is available in two versions; The iPhone version requires at least an iPhone 3GS or 3rd Gen iPod Touch and will only run on those devices for a price tag of $2.99. The slightly more expensive iPad version will set you back $4.99 but comes as a universal app. As we have already pointed out, while World of Goo works great on iPhone and iPod Touch, it definitely benefits from the larger screen of an iPad. World of Goo is one of these games that you really shouldn’t miss out, so if you haven’t played it yet, go and grab it!
I had the chance to get my hands on a preview version of Simogo’s upcoming Bumpy Road, a unique platformer in which you control a car by manipulating the road it’s driving on. The announcement trailer looked great and left me with high hopes for this game. And what can I say – Simogo delivered.
In Bumpy Road you guide the car of an elderly couple to prevent them from falling off the road or running out of gas. On the way you’ll also collect memories of the couple that, bit by bit, unlock their romantic story.
What makes Bumpy Road stand out is obviously the way you control it. Unlike your usual platform game, in which you control your character directly, Bumpy Road asks you to manipulate the environment to control the car. If you touch the screen, the road will lift up, resulting in a little bump which you use to create momentum to make your car go left, right or even jump if you tap right underneath it. Controls are very accurate and responsive, making it really fun to mess around with. It will take some time until you master the concept, but I found it to be a rewarding (and very manageable) challenge.
Even though it was a preview version I was playing, the presentation was already very polished. Graphics are charming and smooth, the sound and music perfectly complement the game and even the menus look slick.
Bumpy Road will come with 2 game modes and will feature everything you can possibly want from an iOS game: Universal App, retina support, achievements, Game Center integration and Facebook score posting – it’s all there. If everything goes well Bumpy Road should hit the App Store sometime in May. Fingers Crossed.
Square Enix has announced on their official Facebook page that Final Fantasy III will be available for iPad next Thursday, April 21. There is no word on pricing or if it will be a universal app. Looking at how Square has handled previous releases, I guess it will be iPad only. But this is only speculation, so lets wait until next Thursday and see what Square Enix makes out of it.
I liked Final Fantasy III a lot in our review. It’s a charming and very old-school RPG. Square has also put quite some effort into this port, resulting in great controls and enhanced visuals. It comes with a pretty hefty $15.99 price tag, but considering the content that it offers, it’s money well spent.