iPad 2 Getting “Much Closer To 360″ Says Infinity Blade Developer Chair

We have already stated in our first impressions of the iPad 2 that the display resolution was a key factor for games on the all new iPad 2. Now Chair Entertainment creative director, Donald Mustard has spoken with MTV Multiplayer about this exact aspect.

He says the fact that the iPad 2 has way more processing power yet still the same screen resolution was “the best news for gamers ever.” Basically, developers now can really use the “extra processing power for extra sweet graphics” rather than dedicating more processing power per pixel.

infinity blade 1 iPad 2 Getting Much Closer To 360 Says Infinity Blade Developer Chair infinity blade 2 iPad 2 Getting Much Closer To 360 Says Infinity Blade Developer Chair

infinity blade icon 2 iPad 2 Getting Much Closer To 360 Says Infinity Blade Developer ChairChair has released an update for Infinity Blade earlier today to take advantage of the additional horse power of the iPad 2. Mustard now revealed the update boosts texture resolution, adds normal maps, specular shaders and full screen anti-aliasing. Wow.

He further says that the decision to keep the resolution of 1024 x 786 pixels helped “getting much, much closer to 360″. While his technical advisers were expecting handheld devices to be equal or surpass what we are seeing on the PS3 or 360 in about three to five years, he now believes this to happen within the next two years.

This is great news! Head over to MTV Multiplayer to read the full interview.

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