“Drive Forever” Is Now “Forever Drive” And Racing To The Finish Line

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Supermono Studios, the creators of the great MiniSquadron and EpicWin, had to rename their upcoming iPhone and iPad endless racer Drive Forever to Forever Drive due to same nasty legal issues. This won’t have any impact on the game though, so the more important news is that Forever Drive is in its final stages of development and it looks damn stylish. Spermono Studios have uploaded some new screenshot to give us an impression of how the game currently looks and what can I say – it’s got a strong Tron vibe going and looks really cool.

In Forever Drive, you’ll race against the time on a never-ending race track that is put together with user generated content. So you’ll not only be able to race in Forever Drive, you can also satisfy your creative side by constructing your own race tracks and then share them with the community. The community will be able to give each track a rating to make sure you’ll only end up racing on the most fun ones. As you progress in Forever Drive, you’ll unlock new cars to race with and new bits and pieces to use in the level editor.

forever drive 5 Drive Forever Is Now Forever Drive And Racing To The Finish Line forever drive 6 Drive Forever Is Now Forever Drive And Racing To The Finish Line

On paper, this sounds really awesome – a lot like Little Big Planet actually, where user generated content adds a ton of fun to the game. Forever Drive is now in the last stages of development, the guys at Supermono Studios are currently busy with bug-fixing and integrating the final parts into the game. If everything goes well, there should soon be a trailer out, so we can finally see it in action. This is definitely a game to watch and we’ll keep you posted with new details.

And as we have already posted, in case you’ve always wanted to find out what the development of an iOS game looks like, Supermono Studios got you covered with their behind the scenes series Making Forever Drive:

Making Forever Drive, Part 1: Concept Development
Making Forever Drive, Part 2: Fun with Pipelines
Making Forever Drive, Part 3: Automated texture remapping
Making Forever Drive, Part 4: Playing Games

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