Supergiant Games' follow up title to Bastion takes you on a journey through Cloudbank, a fictional city that looks incredibly beautiful. The turn based combat and exceptional soundtrack will make you fall in love with this game...read more
Fallout, one of the most beloved franchises in the video game world, has made its debut on iOS - and what a debut it is! If you've always fantasized about how to build the perfect vault to defy even the worst catastrophes, this is the right game for you...read more
Godzilab has announced the successor to its great 2009 physics based puzzle game iBlast Moki will be coming this summer. That’s great news, iBlast Moki was an outstanding title when it was released on the App Store back in 2009 and still is one of the best physics based puzzle games for iOS.
Godzilab aims for a release in July or August and has mentioned that iBlast Moki 2 is already running at a steady 60 fps – that’s double of what iBlast Moki 1 was running at.
If you haven’t played through the original iBlast Moki, then you’ve missed out on a great game and you should definitely change that! Your task is to guide the Mokis in each level to the exit by placing and timing a limited supply of bombs that then blow the Mokis towards the exit. It’s like a carefully crafted orchestra. With bombs. And if that didn’t sound awesome enough (yeah, right…) check out the gameplay video below.
Kosmo Spin is the first game of developer Simogo, the swedish team who just recently brought us the great Bumpy Road. And much like Bumpy Road, Kosmo Spin also focuses on a unique way of controlling the game.
In Kosmo Spin, you’re asked to defend a planet from a breakfast stealing, ball shooting UFO. And as the name suggests, you will do so by spinning the planet that your little guy with the square head is standing on. The square head comes in handy to defend the planet by bouncing all sorts of balls back into space. If a ball hits the planet, the impact will make it impossible to spin it for a few moments, thus rendering you defenseless against the alien’s beam laser. That beam laser is also the only thing you’ll have to fear in Kosmo Spin. If the alien catches you, it’s game over.
That makes it important to bounce back as many of the balls as possible, so you’re always able to escape the beam laser. The balls come in different sizes and with unique attributes. Some are faster than the others, some require you to bounce them more than once to get rid of them, and some are shot in a different angle, making it harder to get to the right spot.
Besides an endless modes where the UFO gradually gets faster and faster, there’s also a quest mode. In this mode, Simogo has prepared special tasks for you, like surviving for 10 seconds while the UFO is ridiculously fast or to not let the UFO beam up any food for 10 seconds. The tasks range from very easy to very hard and come in great variety.
If you’re looking for a polished casual game that’s very easy to get into, then Kosmo Spin should catch your attention. It comes as universal app for as little as $0.99.
Demolition Dash is a running/platforming game developed by Germany based studio Dreamfab, that offers a great presentation and high level of polish. I already had plenty of fun with a preview build of Demolition Dash a few weeks ago, and with the final release featuring some significant performance improvements, the whole thing just got even better.
Zilla (who you will be in control of) just awoke after 100.000.000 years of sleep. Now that’s a long time, so who can blame him for wanting some action? And that’s were you come in. Your task is to safely guide Zilla through 8 major cities all over the world, while he happily destroys everything that gets in his way.
Unlike other games in this genre, Demolition Dash does not feature an get-as-far-as-possible endless mode (although one will be added with a future update), but predesigned levels that you’ll need to make it through alive from start to finish. There are eight cities with three levels each that you’ll unlock bit by bit. The difficulty ramps up nicely with every level you advance to keep the game challenging without making it frustrating.
As in every running game, everything comes down to timing. You’ll need to make sure Zilla doesn’t fall into any of the countless gaps by jumping over them and that he doesn’t run into the police by either avoiding them or roaring them off their feet. Tapping the left side of the screen will make Zilla jump, tapping the ride side will make him roar. Roaring will also destroy stuff like billboard ads and cars to get you some tasty bonus points. To make sure you can’t just run around roaring all the time, it needs a little bit of time to reload.
As I already mentioned at the beginning, Demolition Dash looks and sounds great. Dreamfab has made sure there’s a ton of things happening all over the screen and has put a lot of attention to all the little details. There’s exploding cars, parallax scrolling, a new art style for each of the eight cities and a soundtrack that also changes depending on the city you’re in. If I had to point out something that could be improved, I can only think of the performance. While it’s already been improved compared to the preview version, it still feels like it could use a few more fps to do the insane amount of stuff happening on the screen justice.
All in all, Demolition Dash is an entertaining platforming/running game with great visuals, challenging but fun gameplay and a great level of polish. The fact that there’s an endless mode coming in a future update should add some more replay value to keep you coming back for more. Demolition Dash is available for iPhone[$0.99] and iPad[$1.99].
Ready to blow your mind? Then go ahead and watch the two videos that show a very early version of Madfinger’s third person shooter Shadowgun in motion. What you will see is a tech demo without any gameplay elements. But what an impressive tech demo it is!
The game is run on an Nvidia Tegra 2 device (but worry not, Shadowgun will also be released for all current iOS devices) and in one of the video there appears to be an official representative of Nvidia. So if you ask me for an educated guess, I’d say that the guys at Nvidia realized what an important market tablet and smartphone gaming has become and are now proactively trying to make this market appeal even more to hardcore gamers by cooperating with development studios. Or that “official representative of Nvidia” is just a Madfinger guy that likes to wear Nvidia T-Shirts.
Either way, I’m totally psyched to see what we can expect to play on our iPhones and iPads in the near future. The developer compares the visuals to Epic’s third person shooter Gears of War, and if that’s any indication where Shadowgun is headed in regards of its gameplay, then we are in for a real treat!
Get ready for June 9th! Dream:scape, the free roaming adventure game powered by Unreal Engine, is finally set for release. Developer Speedbump Studios had already submitted Dream:scape a while ago to the App Store, but during the review process an ugly memory bug was found that made the game incompatible with any device except iPhone 4 and iPad 2. In order the make Dream:scape accessible to as many gamers as possible, the developer has spent the last few weeks fixing this bug and optimizing the performance.
The hard work has now paid off: Dream:scape will be available next week for iPhone 4, iPhone 3GS, iPod Touch 4th Gen, iPad and iPad 2. It seems a bit odd that iPod Touch 3rd Gen is not mentioned, since Dream:scape is said to run on all Unreal Engine supported devices. We have reached out to Speedbump Studios to clarify whether it’s supported or not.
On top of that, there’s also a new trailer that features some new locations and sheds some more light on the story. And now I officially can’t wait to get my hands on Dream:scape. To some extent the atmosphere and storytelling reminds me of Amnesia: The Dark Descend, which is the most intense game I’ve ever played. If Dream:scape can manage to come even close to it, this will be one hell of a ride.